Scenario: Sector 26 Highway Nine S26H9 (Mad Max Opening chase scene)
A motorcycle gang member nick named "Nightrider" kills a Main Force Patrol (MFP) officer while escaping police custody and attempts to outrun pursuing MFP officers in a stolen Pursuit Special.
A motorcycle gang member nick named "Nightrider" kills a Main Force Patrol (MFP) officer while escaping police custody and attempts to outrun pursuing MFP officers in a stolen Pursuit Special.
World Setting:
In the near future the Earth's oil supplies are nearly exhausted, world economies are nonexistent and law and order has begun to break down due to energy shortages, a poorly-funded national police unit called the Main Force Patrol (MFP, derogatorily called "The Bronze" by their enemies), struggle to protect the local townspeople from violent motorcycle gangs.
In the near future the Earth's oil supplies are nearly exhausted, world economies are nonexistent and law and order has begun to break down due to energy shortages, a poorly-funded national police unit called the Main Force Patrol (MFP, derogatorily called "The Bronze" by their enemies), struggle to protect the local townspeople from violent motorcycle gangs.
Rules Used:
Car Wars Compendium Second Edition (CWC 2.5) ,
Chassis and Crossbow: Low Tech-Autoduelling ADQ Vol1,No3
House Rules
Car Wars Compendium Second Edition (CWC 2.5) ,
Chassis and Crossbow: Low Tech-Autoduelling ADQ Vol1,No3
House Rules
Scenario starts with the March Hare chasing the Nightrider, after
2 turns the Big Bopper joins the chase from an intersecting road, after 3 turns Gosling 1 catches up to the pursuit from behind and after 4 turns
Mad Max appears ahead in the horizon, if the Nightrider is still running he
must engage Max in a game of chicken, after 6 turns if the Nightrider is still
alive Toecutters gang catches up with the pursuit (from behind), it’s going to
be a blood bath...
Scenario Objectives:
MFP must apprehend (not likely) or terminate the Nightrider.
Nightrider must survive 10 turns (no Chance).
MFP must apprehend (not likely) or terminate the Nightrider.
Nightrider must survive 10 turns (no Chance).
Location:
Sector 26, Near the Anarchie rd Intersection along Highway Nine.
Notes:
All MFP officers are armed with pistols and all MFP cars have shotguns as standard issue, the Big Bopper is also carrying a rifle, Max also carries his signature sawn off shotgun.
4 out ten gang members are armed with pistols the rest have melee weapons.
2 gang members are also carrying molotov cocktails.
Melee weapons count as a D1 hazard, when they hit a car windscreen.
Gangers can only use one armed melee weapons while riding their bikes.
Sector 26, Near the Anarchie rd Intersection along Highway Nine.
Notes:
All MFP officers are armed with pistols and all MFP cars have shotguns as standard issue, the Big Bopper is also carrying a rifle, Max also carries his signature sawn off shotgun.
4 out ten gang members are armed with pistols the rest have melee weapons.
2 gang members are also carrying molotov cocktails.
Melee weapons count as a D1 hazard, when they hit a car windscreen.
Gangers can only use one armed melee weapons while riding their bikes.
Teams:
Main Force Police (MFP)
2 x marked Ford Interceptors, 1 x marked Ford Pursuit,
1 x marked MFP KZ1000 motorcycle.
Main Force Police (MFP)
2 x marked Ford Interceptors, 1 x marked Ford Pursuit,
1 x marked MFP KZ1000 motorcycle.
Toecutters Gang
1 x stolen unmarked Holden Pursuit Special, 10 x Kawasakai KZ1000 motorcycles.
So as you can see I have nutted out the scenario details and rule sets to be used, now I must be off, need to re-read the rule sets and make a start on the Car counters and continue working on the terrain tiles.... rule the roads !
1 x stolen unmarked Holden Pursuit Special, 10 x Kawasakai KZ1000 motorcycles.
So as you can see I have nutted out the scenario details and rule sets to be used, now I must be off, need to re-read the rule sets and make a start on the Car counters and continue working on the terrain tiles.... rule the roads !
7 comments:
If there isn't a report on this in the next week or so I'm going to go Mad Max myself!
This will be very cool, i cant wait
@Phil - Bahaha i'll do my best, but I have the counters only half done....
@Shinto - thanks mate.
I am looking forward to comparing the results of your road battle to the one found on the Web page below.
Car Wars: Mad Max Opening Chase; Things go a bit differently this time!
http://s1.zetaboards.com/Post_Apoc_Wargames/topic/3486910/1
Post Apoc Wargames Forum
June 21, 2010
Ah Yes, I read this not that long ago I thought it was quite an enjoyable read, good to see that there are other Car Wars / Mad Max Fans out there...
Sounds marvellous so far! Look forward to reading the report.
@Simon - Thanks mate, report soon, very soon (I Hope, I'm easily distracted)
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