Sunday, May 27, 2012


Battle of Rork's Drift - 28mm

Little Wars Melb 2012 ran for only one day (Sunday) this is probably Melbournes largest Game convention, which isn't very big by international standards, but is still a good enough game convention to go too, and is the only game convention in my area (beggers cant be chooses), it was held in a German club, club Tivoli, a nice place with a full eating facility and bar, but unfortunately the big hall they had the convention in was dark and dingy, no climate control, so hot and stuffy and too top it off it had shitful lighting, ah well what can you do.... 
I adjusted my camera settings and started to snap away  (apologies about the photos)

Sword Beach, D-Day - 15mm FOW WWII

Command & Colors Board game conversion
Romans vs Gauls - 28mm

Many Teddy bears were hurt in the making of this terrain.

Battle of Waterloo - 15mm FOG Napoleonics
Charge of the Ice brigade - 28mm Wings of War rules

Cast of Thousands - 28mm Pulp gaming

Home Brew rules (no one dies ! WTF ?!)

Force on Force Afghanistan - 28mm

I took the time to participate in a Force on Force game, and really enjoyed it, but found that the realism factor was lacking big time, while I was there the US troops radio failed to work like 4-5 times, we (Afghanies) shot 5 US troopers only to have them revived by one of their team mates, and I couldn't help but feel that the game favoured the US heavily, even though in this game the Afghanies put the smack down on the US.

I even managed to score an invite with this local gaming group, well see how that goes.  

Thursday, May 24, 2012


Just a quick post to let you know, Ancient Warriors (me) will be going to Little Wars Melbourne 2012, so you can expect pics and a quick rundown of events, this is only a smallish convention / show but there should be sum good stuff available, I'm hoping to take part in a Saga demo game if time permits, again you can expect a post some time next week.
Cheers for now.

Sunday, May 13, 2012


As you all know last weekend I had a few fellas over for a WOW (Wings Of War) gaming night, I was hoping to get about six guys for a 3 vs 3, but it ended up being just 2 vs 2 which worked fine, bad timing had some potential gaming friends interstate, maybe next time well get more fellas involved, much fun was had anyway.

Allied players Chris (left) and Berend (right)...
someone doesn't like getting his picture taken.

John (Brother) AKA Candyman, he and I made up
the Central Powers Team.

So once everyone turned up we ordered pizza and started to distribute some drinks, scotch, coke, Cinzano, yep you get the idea.
We played two scenarios that night, as my brother had to go home to his wife and sick child (who is better now) earlier than expected, I will only post on one scenario this time and in the next few days I will post the other one up, so here is the mission statement and parameters:

‘Fighting Aces’ (Team Aerial Dogfight)

Mission Scenario
Feb, 1918, during the Great War
German and British fighter patrols meet over the muddy trenches of Europe; they battle it out for air supremacy.

Allied player:
Air Assets: RAF Se5a or Sopwith Snipe
Primary Objective - Destroy enemy fighters.
Allied Deployment:
All planes deploy a half rulers distance from the edge of the allied side, on turn 1.

German player:
Air Assets: Fokker DV II’s
Primary Objective - Destroy enemy fighters.
German Deployment:
All  planes deploy together a half rulers distance from the edge of the German side, on turn 1.

House Rules used
*Altitude rules will NOT be in play.
*Only one explosion card will be used in two damage decks
*Limited ammunition rules
Any plane that uses a lewis machine gun must draw 10 damage cards, this represents the small ammunition drums that were used for this weapon, reloading takes three phases, during this time you cannot fire.
RAF Se5a  planes draw 10 damage cards (97rnd drum, Lewis)

Collisions rules will be in play for this scenario.
If the model plane of one player overlaps the model plane of another player (friend or foe), this constitutes the dreaded mid air collision, for each plane that a player collides with they must draw a card from the ‘c’ damage deck.
Game Notes
The game ends when the planes of only one side are left on the gaming surface.

Winning conditions
Team with the most points win.
Shooting down an enemy plane = 2pts for team
Being shot down by enemy plane = loss of 2pts for team
Being forced off or flying off playing surface = loss of 1pt for team

Starting positions
First engagement had Chris and I in a game of chicken
with minimal damage done to Chris's plane only.
In a freak incident Berend clips Chris's plane causing
lots of structural damage to both planes and also injures
Chris's pilot in the process.

After a couple turns of maneuvering we managed to
separate the two and we caught Chris outright gunning
him down, not only was the pilot hit and killed instantly, 
but the planes structural integrity failed also, losing a wing,
Chris's biplane plummets to the muddy trenches below. 

In the very next turn Berend attempts a flybuy but collides with
the Candyman's plane, this being his second collision, his plane
crumbles, and he also nose dives to the muddy trenches below   

A really bad run for the Allied forces, doing more damage to themselves than to us, but we must remember that this was there first game, the Wings of War mechanics can be so unforgiving, a good introduction game, this only made the allies even hungrier for revenge in the next scenario.
Allies 0 Central Powers 1.

Here are some actual photos of the game, sorry about the quality, bad lighting and poor camera skills is the cause, shall work on this for next time.


Tuesday, May 1, 2012


'Trenches of Europe'

This week I have a WOW (Wings of War) night planned with friends on Saturday night, hopefully we will see about six guys turn up for a 3 x 3 Allies vs Central Powers match up, there will be fast food, alcohol and hopefully lots of laughs, so for this post I am going to show off our (mine and my brother's) collection of terrain, planes and observation balloon.

'Observation Balloon'

We have managed to collect a good mix of planes on both sides of the conflict, most of the planes that we have collected were in use from about early mid war until the end of the war, we don't really have anything that is early war and we don't have anything as far as the giants of the sky go, I'm talking about a zeppelin and the really large bombers, like the Staaken, these are on the too get list.

'Planes of the Central Powers'

'The Allied planes'

Here is a handout I did for the night with the scenarios that will be played on Saturday, simple and fun is the idea, fingers crossed I hope all goes well.