Allied players Chris (left) and Berend (right)... someone doesn't like getting his picture taken. |
John (Brother) AKA Candyman, he and I made up the Central Powers Team. |
So once everyone turned up we ordered pizza and started to distribute some drinks, scotch, coke, Cinzano, yep you get the idea.
We played two scenarios that night, as my brother had to go home to his wife and sick child (who is better now) earlier than expected, I will only post on one scenario this time and in the next few days I will post the other one up, so here is the mission statement and parameters:
‘Fighting Aces’ (Team Aerial Dogfight)
Mission
Scenario
Feb, 1918, during the Great War
German and British fighter patrols meet over the muddy trenches of Europe; they battle it out for air supremacy.
Feb, 1918, during the Great War
German and British fighter patrols meet over the muddy trenches of Europe; they battle it out for air supremacy.
Allied player:
Air Assets: RAF Se5a or Sopwith Snipe
Primary Objective - Destroy enemy fighters.
Allied Deployment:
All planes deploy a half rulers distance from the edge of the allied side, on turn 1.
Air Assets: RAF Se5a or Sopwith Snipe
Primary Objective - Destroy enemy fighters.
Allied Deployment:
All planes deploy a half rulers distance from the edge of the allied side, on turn 1.
German player:
Air Assets: Fokker DV II’s
Primary Objective - Destroy enemy fighters.
German Deployment:
All planes deploy together a half rulers distance from the edge of the German side, on turn 1.
Air Assets: Fokker DV II’s
Primary Objective - Destroy enemy fighters.
German Deployment:
All planes deploy together a half rulers distance from the edge of the German side, on turn 1.
House Rules used
*Altitude rules will NOT be in play.
*Only one explosion card will be used in two damage decks
*Limited ammunition rules
Any plane that uses a lewis machine gun must draw 10 damage cards, this represents the small ammunition drums that were used for this weapon, reloading takes three phases, during this time you cannot fire.
RAF Se5a planes draw 10 damage cards (97rnd drum, Lewis)
Collisions rules will be in play for this scenario.
If the model plane of one player overlaps the model plane of another player (friend or foe), this constitutes the dreaded mid air collision, for each plane that a player collides with they must draw a card from the ‘c’ damage deck.
Game Notes*Altitude rules will NOT be in play.
*Only one explosion card will be used in two damage decks
*Limited ammunition rules
Any plane that uses a lewis machine gun must draw 10 damage cards, this represents the small ammunition drums that were used for this weapon, reloading takes three phases, during this time you cannot fire.
RAF Se5a planes draw 10 damage cards (97rnd drum, Lewis)
Collisions rules will be in play for this scenario.
If the model plane of one player overlaps the model plane of another player (friend or foe), this constitutes the dreaded mid air collision, for each plane that a player collides with they must draw a card from the ‘c’ damage deck.
The game ends when the planes of only one side are left on the gaming surface.
Winning conditions
Team with the most points win.
Shooting down an enemy plane =
2pts for team
Being shot down by enemy plane = loss of 2pts for team
Being forced off or flying off playing surface = loss of 1pt for team
Being shot down by enemy plane = loss of 2pts for team
Being forced off or flying off playing surface = loss of 1pt for team
Starting positions |
First engagement had Chris and I in a game of chicken with minimal damage done to Chris's plane only. |
In a freak incident Berend clips Chris's plane causing lots of structural damage to both planes and also injures Chris's pilot in the process. |
In the very next turn Berend attempts a flybuy but collides with the Candyman's plane, this being his second collision, his plane crumbles, and he also nose dives to the muddy trenches below |
A really bad run for the Allied forces, doing more damage to themselves than to us, but we must remember that this was there first game, the Wings of War mechanics can be so unforgiving, a good introduction game, this only made the allies even hungrier for revenge in the next scenario.
Allies 0 Central Powers 1.
Here are some actual photos of the game, sorry about the quality, bad lighting and poor camera skills is the cause, shall work on this for next time.
6 comments:
Sounded fun though. Looking forward to the next one.
WoW is a great game and easily picked up, the allied players will
do better next time.
An excellent report!! It felt like I was there!!
Good to get the friends round, good stuff.....
Nice report, thanks for sharing.
I've always thought WoW looked like a great game, and was close to getting into it. I just don't think I could find the right group to play it with.
Glad you have the group for it.
@Brummie - cheers, will be up soon
@Zabadak - Do you think......?
@Ray - Thanks Ray
@Lurker - Yes it was.
@Adam - It is a good game but better if played in numbers!
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